The project aims to develop an attractive interactive game-based learning strategy and accompanying resources to support tutors, trainers and educators working with disadvantaged young adults, in order to increase their capacity, competency and the resources available to them to promote health literacy, healthier lifestyles and wider
an educational game based approach.
an attractive access to information on health prevention and education for young disadvantaged adults.
key competences, such as ICT skills, reading and writing, social and civic competences.
trainers, educators with an innovative tool to promote awareness on health related topics.